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Rogue gun knight

These days I have been trying to include more geometric construction into my drawings.
Originally when making the sketch I didn't think at all about what kind of character this would be, and I just filled in the blank so to speak. Resulting in this guy with a ridiculous canon.
And for once I am also happy with how the version without post processing looks like, usually it always ends up with too de-saturated colors, as I like to keep everything under control for later curve editing, but lately been getting more bold on that slider, which also allowed me to spend less time trying to bring dynamism to it as I usually end up having to do.

The final render

The final render

Without post processing
(chromatic aberation / depth of field / color balance)

Without post processing
(chromatic aberation / depth of field / color balance)

The original composition's sketch

The original composition's sketch