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My first personal full-workflow work so far, from 2D concept to 3D game-ready model with PBR
came with its loan of issues, one of em being that fact that I didn't take in account the different scaling system between zbrush and blender, which made the baking process, quite more late than planned

either way, I'll keep working on this design, I have other weird weapons in mind too
I'm hoping to make a character design matching it, and then make a small animation of the moveset this weapon would have

the final export to sketchfab

concept art and first ideas to work from

concept art and first ideas to work from

the base model in blender

the base model in blender

sculpt in zbrush

sculpt in zbrush

sculpt in zbrush

sculpt in zbrush

texturing in substance painter

texturing in substance painter

texturing in substance painter

texturing in substance painter