My first personal full-workflow work so far, from 2D concept to 3D game-ready model with PBR
came with its loan of issues, one of em being that fact that I didn't take in account the different scaling system between zbrush and blender, which made the baking process, quite more late than planned
either way, I'll keep working on this design, I have other weird weapons in mind too
I'm hoping to make a character design matching it, and then make a small animation of the moveset this weapon would have
the final export to sketchfab