This concept was made for the prosthetic art challenge contest: https://www.youtube.com/watch?v=B75TY9rkBqA&feature=youtu.be
The goal was to design a prosthetic for an existing character from the game Sekiro: Shadows die twice. Which was a challenge from a design point of view, as I wanted to do something that would fit in the game visually and make sense in its world from also a gameplay aspect.
As well as a technical point of view, since this is the first real finished project that I have made with my new knowledge of Substance designer. Which I used to make the metal and cloth textures. The other textures and the overall texturing process was made in substance designer.
The modeling, UV layout, rigging, and animating, was all done in blender 2.8. I have also used a bit of Zbrush in order to make the main details.
Soul Lamp